You’re probably thinking why do that there are countless games out there just look and find one you like. Well the problem with that is that the big games (D&D, White Wolf etc…) while balanced and play tested are tedious after a while, and the indie games, much like indie rock, are 90% pretentious garbage and 10% brilliance, and in the time it would take to wade through the trash I could just make my own.
I want to capture the spirit of the old school games but not necessarily make an old school game. I am not sure what the exact model for the system will be yet but I will try to steal from the best sources. I am not interested in creating something “original” I am interested in creating something that is fun and easy to play. I have had my fill of the d20 mechanic for now so I think I might move to the mighty d100 and make my game a percentile based system.
I have always liked the simplicity of the percentage. Your character is X% good at sword fighting is a lot easier to explain than you take a d20 add a bunch of modifiers, or minus them and try to beat a difficulty levels. I also want the system to be skill based and have limited powers associated with the classes/professions as they increase in level. This might limit choices to a slight degree but it will increase ease of play and make for more fun and less irritation.
Well thats some basic ideas. I will post my progress as it comes along, and if anyone has advice or wants to help let me know.