1/10/2009

Published on 1/10/2009 Written by 5 comments

So ya wanna fix the system eh…

I am almost always disappointed with the mechanics of an RPG system at some point, but I never bother to do much about it. I’ll make house rules, modify a few things but its really just a band-aid solution. So I’m going to do something about that and create my own damn game system.

You’re probably thinking why do that there are countless games out there just look and find one you like. Well the problem with that is that the big games (D&D, White Wolf etc…) while balanced and play tested are tedious after a while, and the indie games, much like indie rock, are 90% pretentious garbage and 10% brilliance, and in the time it would take to wade through the trash I could just make my own.
I want to capture the spirit of the old school games but not necessarily make an old school game. I am not sure what the exact model for the system will be yet but I will try to steal from the best sources. I am not interested in creating something “original” I am interested in creating something that is fun and easy to play. I have had my fill of the d20 mechanic for now so I think I might move to the mighty d100 and make my game a percentile based system.

I have always liked the simplicity of the percentage. Your character is X% good at sword fighting is a lot easier to explain than you take a d20 add a bunch of modifiers, or minus them and try to beat a difficulty levels. I also want the system to be skill based and have limited powers associated with the classes/professions as they increase in level. This might limit choices to a slight degree but it will increase ease of play and make for more fun and less irritation.

Well thats some basic ideas. I will post my progress as it comes along, and if anyone has advice or wants to help let me know.


5 comments:

  1. Having had the same ambition for a while, and now actually having played the newest iteration of the game I designed for this very purpose, here's a few words of advice:

    1. Many of the old school stuff is there for a reason. For example: Low level monsters are supposed to drain resources of higher level characters, so allowing too powerful defenses is likely to break things.

    2. Decide how much bookkeeping is desirable. Abstract away that which is not. For example, I find keeping track of equipment weight and number of torches to be cumbersome, so I rather abstract those away with a generic level of equipment that containts those and miscellaneous stuff.

    ReplyDelete
  2. Thanks for the advice thanuir. I am still at the planning stages and as soon as I have some of the basics worked out I will post them.

    ReplyDelete
  3. You have a lot of ideas that are close to my own in this article. My friends and I are tired of the D20 system and have been looking for something else. Just like you said, the major systems are really polished but almost seem bland or overused. While the indie-systems usually contain some brilliance in them with a ton of fluff or unneeded 'stuff'.

    ReplyDelete
  4. Just skimming through your blog, I can give some advice on plodding through developing and RPG.

    set yourself a minimum of one line of text per day to write.

    Don't require that line of text be good.

    don't be afraid to write down the first idea that pops in your head even if its garbage.

    Every month read through your system and note stuff you would like to change (even if you don't know how yet)

    Don't wait "until its done" to use and or release it. Its never "done"

    Those are some things that really helped me.

    ReplyDelete
  5. Just skimming through your blog, I can give some advice on plodding through developing and RPG.

    set yourself a minimum of one line of text per day to write.

    Don't require that line of text be good.

    don't be afraid to write down the first idea that pops in your head even if its garbage.

    Every month read through your system and note stuff you would like to change (even if you don't know how yet)

    Don't wait "until its done" to use and or release it. Its never "done"

    Those are some things that really helped me.

    ReplyDelete

Thanks for commenting at Rule of the Dice.

Related Posts Plugin for WordPress, Blogger...