I'm not sure if I still like it as much anymore.
In honour of my new game, the new movie and my five-year anniversary with Rule of the Dice, I thought I would revisit my previous argument and touch on the five reasons why I originally stated that Star Wars D6 was the greatest RPG of all time.
(To clarify, the numbered headlines are the arguments I made 5 years ago, but the explanations below them are my new thoughts on each point)
1. It's Star Wars
|Lightsabers, droids, stormtroopers, it all checks out. Han's looking a lot older and grumpier, though.|
He'll definitely shoot first if you don't get off his space-lawn.
So yeah, the game definitely still has that going for it.
2. You can make a character in 90 seconds
|Which is probably still longer than they spent developing|
Captain Phasma, am I right?
Worse, the game is very crunchy and combat heavy (more on that in a second). There is absolutely no room for characters to have dramatic or role-playing advantages, at least not in a rules sense. In recent years I've started to lean way more to games that encourage storytelling and leave more freedom for their characters to improvise and be creative, like FATE and Apocalypse World-based games (Side note, I played my first game of Dungeon World a few weeks ago and it was the most fun I've had with a game in YEARS). Of course, you can always put that into your game, and I'm encouraging my players to have fun with it (in our last session they spent half-an-hour discussing with cleaning droids what scent of air freshener to use on their ship), but in my opinion the rules don't really encourage that kind of creativity.
3. You don't learn skills or powers magically and spontaneously
|Which, if you think about it, characters in Star Wars actually do ALL THE TIME.|
4. You get to roll buckets of dice
|Or use this, as the case may be.|
Just typing that exhausted me.
5. The fake ads in the book
While this is true, unfortunately we are not using the old book anymore. I still have my old book, but since we're playing online, I've been using the fan-created "REUP" version (it stands for "Revised, Expanded, UPdated). It compiles all the old West End Games material (along with a bunch of community-created content) into one massive tome that covers everything from Episodes 1-6. If you haven't seen this PDF file, do yourself a favour and check it out. It's a very detailed, high-quality labour of love by some very dedicated fans. Sure, it doesn't have the fake ads anymore, and the pictures on the character templates are ridiculous (they look like digital paintings over top of celebrity headshots), but it's still a really, really awesome book that is just as cool as my old hardback, just in a different way.
|Hey look, Katniss/Jennifer Lawrence is in Star Wars, now.|
|And who made Seth Green a Jedi?|
The most fun comes from the fact that it's a shared universe that we all understand, care about and enjoy. I think it's the only setting where I've ever experienced so much buy-in by every player. Except perhaps Battlestar Galactica. Or ROBOTECH. Huh. I guess I just really like licensed Sci-fi games.
Anyway, I think I might want to try Fantasy Flight Games' new Star Wars RPG. It certainly sounds like a lot of fun if the Campaign Podcast is any indication (by the way, check out the Campaign Podcast, it's awesome). Or maybe I should try to make an Apocalyse/Dungeon World hack for Star Wars.
I think I just thought of a new project for myself.
Has anyone else played Star Wars D6? What do you think of it? What about some of the other Star Wars games out there, like Wizards of the Coasts' D20 version, or the new Fantasy Flight Games series?