tag:blogger.com,1999:blog-3188833949555515251.post5254686827595567625..comments2023-08-09T23:49:41.885-04:00Comments on Rule of the Dice: iPod Adventure DesignJohn Bhttp://www.blogger.com/profile/05940190831705865182noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3188833949555515251.post-26162102031413198522011-05-17T12:04:49.848-04:002011-05-17T12:04:49.848-04:00This was a fun read. I'd never try this with m...This was a fun read. I'd never try this with my iPod, though; I'm not sure how great an adventure would be if it were based mainly off songs from Weird Al and the Beatles.OnlineDMhttp://onlinedm.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-22429110521326183032011-05-03T01:08:48.914-04:002011-05-03T01:08:48.914-04:00Glad to be of service!Glad to be of service!Ravynhttp://www.exchangeofrealities.com/noreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-84930690022735417952011-04-28T19:24:43.020-04:002011-04-28T19:24:43.020-04:00That's actually really good. I was reading it...That's actually really good. I was reading it too literally, your idea makes way more sense. It's moving and emotional without being sappy. I approve. <br /><br />Thank you!CDGallant_Kingnoreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-46647826228060514752011-04-28T19:24:34.813-04:002011-04-28T19:24:34.813-04:00Thank you. And trippy is good. Especially BOC. ...Thank you. And trippy is good. Especially BOC. I would love to have a whole game set in a world inspired by 70s prog metal.CDGallant_Kingnoreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-24158715722507091192011-04-28T19:24:26.375-04:002011-04-28T19:24:26.375-04:00What? You told me to go out and be creative.
And...What? You told me to go out and be creative.<br /><br />And I'm not letting you near my iPod. You're going to fill it with over-wrought angsty quasi-metal alternative bands with pale girl lead singers.CDGallant_Kingnoreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-68660435390268394732011-04-28T12:04:58.131-04:002011-04-28T12:04:58.131-04:00This is totally cracked. You need to get more slee...This is totally cracked. You need to get more sleep...<br />And let me re-load your iPod!Jsalvatorinoreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-58446666084974658622011-04-28T10:06:50.575-04:002011-04-28T10:06:50.575-04:00That's...epic. I cannot imagine improving upon...That's...epic. I cannot imagine improving upon such awesome perfection!<br /><br />I did something similar once. Except I just used three random songs to set the entire theme, tone, and style of the game. I can't remember exactly what I got, but I know two of 'em were Blue Oyster Cult, so it was a real trippy, science fantasy type game.Joe Nelsonnoreply@blogger.comtag:blogger.com,1999:blog-3188833949555515251.post-6053390331795822012011-04-26T14:48:09.073-04:002011-04-26T14:48:09.073-04:00For the second-to-last, I could see a heroic sacri...For the second-to-last, I could see a heroic sacrifice or close-to-heroic-sacrifice as the theme. You know, putting oneself between the group and certain destruction, last stand or holding up the roof or what have you, and then for the last song a way to pull them back, keep them still breathing--which could be some sort of loophole or clever maneuver, but given the rest of the theme here might as well be the discovery that whoever, probably a PC, stayed back for the heroic sacrifice/last stand/etc is Just Too Awesome to just go down like that.<br /><br />That help?Ravynhttp://www.exchangeofrealities.com/noreply@blogger.com