Game System Update Part I

Several weeks ago I posted that I needed some help making a game system that didn't suck. Thanks to everyone for the comments, they were much appreciated. Since that time I have been working out exactly how I want the game system to work, and prepping it for some play testing.

Not wanting to give away too much info, here are a few of the details so far:

- It is going to be a single mechanic d20 based game. After much consideration this is just the easiest and most familiar route to go down.

- It will be easily adaptable and rules lite.

- It looks like there will be only two classes: Fighter and Magic User.

- The Classes will serve as simple templates with which to build a character. There will be plenty of room for player customization and specialization.

- The combat system is still being worked on. I am leaning towards more abstract combat but that may change.

- The magic system will not be "Vancian".

- The game will be free to download, with a possible print version later.

That's all for now, more updates soon.

Comments

  1. Just a suggestion, and I really do look forward to hearing more, but have you considered the "powers" system of Star Wars SAGA edition since you're avoiding the Vancian?

    ReplyDelete
  2. You know, that image have never had such a marvellous subtext before. Love it!

    ReplyDelete
  3. You know, that image have never had such a marvellous subtext before. Love it!

    ReplyDelete

Post a Comment

Thanks for commenting at Rule of the Dice.

Popular posts from this blog

D6 Zombies

Why My Favourite D&D Class Sucks

Why Clerics (Still) Suck

Monks Suck

10 Zombie Survival Intro Scenarios