8/26/2010

Some Hearty Food For Thought

I came across this by way of the RetroRoleplaying Blog. This is one of the best rants I have ever read, and you should read it too.

Just one more formulaic CRPG-ification bullet into the imagination at the heart of RPGs

Some hearty food for thought. What do you think?


8/23/2010

Game System Update Part I

Several weeks ago I posted that I needed some help making a game system that didn't suck. Thanks to everyone for the comments, they were much appreciated. Since that time I have been working out exactly how I want the game system to work, and prepping it for some play testing.

Not wanting to give away too much info, here are a few of the details so far:

- It is going to be a single mechanic d20 based game. After much consideration this is just the easiest and most familiar route to go down.

- It will be easily adaptable and rules lite.

- It looks like there will be only two classes: Fighter and Magic User.

- The Classes will serve as simple templates with which to build a character. There will be plenty of room for player customization and specialization.

- The combat system is still being worked on. I am leaning towards more abstract combat but that may change.

- The magic system will not be "Vancian".

- The game will be free to download, with a possible print version later.

That's all for now, more updates soon.