Characters Can Be Crazy

We played in google hangout, and the system and world are home-brew D&D knock-offs created by +John Williams. A couple of weeks ago he sent us a slimmed down rule book, some world background info, and let us make our characters. The rules have a lot of random generation tables, and all 3 of us PC's used those to a fairly large degree.
This, in my mind is point #1 where things started to go really right. Whenever I've made a character in the past, it has involved things like "What does the party need?" and "What's something really cool I can do?" This isn't a terrible way to make a character, but it does lead to me often making similar characters with similar traits that all play in a similar manner. Using the tables here gave me something I never would have come up with on my own - and that's a great thing. It allowed me to break out of the mould I had been in for a long time, and forced to me really think about how my character will react in different situations.
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How my character spent the game |
Part 3 of kick-ass game night was our GM. +John Williams set a simple scene for us with almost no NPC's to worry about. Instead the action centered on the relationship between us 3 PC's (myself, +C.D. Gallant-King and +Dave Geno). We had just been thrown together and had to figure out how to deal with the scary things happening to us, all while not knowing how the other PC's may react.
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This is my legacy. |
Now the real question is "What happens next time?" I think I might have to watch my back, as I'm not so sure my friends will actually be friendly.