My Biggest Issue With The Force Awakens is Not What You Think
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Don't get me wrong, I quite enjoyed The Force Awakens. It was familiar and just felt like an updated version of something I loved as a kid, paying homage to it lovingly while adding enough new touches to open up a new world for future stories. But therein lies the problem, at least from a gaming perspective. A day or two after I saw the film, I sat down to stat out the characters and ships for use in a game. (Everyone does this right? You see the world around you in terms of RPG statistics? For instance, I know my boss has a really high bureaucracy skill, but a middling command/charisma. My Hyundai Elantra has a pitiful maneuverability and movement score, but it has decent cargo capacity for a vehicle its size. My kids have amazing saving throws - all kids do, otherwise they would never survive all the dumb stuff they do.) Anyway, I started statting out the material from the movie in a system I know ( Star Wars D6 ), comparing it to existing material in the system as a ba