Awesome Worlds and Kick Ass Campaigns 1

Awesome worlds and kick ass campaigns is a weekly post on creating... well, awesome worlds and kick ass campaigns. For my first installment I am going to talk a bit about preparing to create a campaign world. Anyone who has ever been through this process will understand the points that I'm making here, but if you've never embarked on a homebrewing adventure I hope this advice helps. Four things to consider before you start your kick ass campaign. 1. Pick your genre well because you’re stuck with it. This might seem obvious, but I know everyone has made the mistake of playing something they weren’t into and the campaign suffered because of it. You can avoid this one by getting together with your players and discussing what kind of game everyone wants to play. 2. Know thy game system. Once you have your genre decided be sure that the game system fits the genre. D&D is fine for heroic fantasy but it doesn't work well in a gritty real world medieval game, without