Five Reasons the FATE RPG is Awesome and Why The Rest of the World Sucks for Not Telling Me About it Sooner
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7xCkJetzuwnu36O8cEeBIYcn4DTkgeQYlhnwVdWHQuHZBy2JwBCcuWrtqLPSdYUOJSzky645x31l3NNbP7mMbcK80e4wKRpNRSuqI-vJX6tGsU5-QUzAs-YvUvBVEHQcR5zk0nOjA8WQP/s1600/Fate-Core.png)
Seriously, it's been out for over 10 years, someone should have pointed this out to me. It's not like I was completely unaware of FATE. I knew it existed, I had heard of it, knew it won a bunch of awards. But in my "lalalala" land of blissful ignorance, I had no idea I was letting such a brilliant gaming system go by unmolested. Since I know there are a few non-gamers and casual enthusiasts who read this blog, here is FATE in a nutshell (those of you who already know about it can skip this part and hang their heads in shame FOR NOT TELLING ME): 5. Cool Dice This is not incredibly important in and of itself, but I always appreciate games that have something a little different that makes them stand out. Instead of using the numbered polyhedron dice you're used to, it uses FUDGE dice, which are 6-siders marked with two "+" signs, two "-" and two "blanks," which are considered Zero or even. All of the actions - absolutely everyth