We've all played poorly designed games, whether they are badly run RPG campaigns or poorly thought out board games. You know the ones I'm talking about - Games with random winners, Games with so many rules it takes 3 hours to set up and learn the first time, games with terrible game-play, or that obscure puzzle the GM throws at you where you need to remember a tiny insignificant detail from 2 campaigns ago that just happened to be in the same world, but is otherwise unrelated.
|SpongeBob gets it.|
The Imperials must defend the base and its shield generator from the attacking rebel fleet. I printed the pieces on 110lb paper from Staples, put the mission parameters in writing so everyone is on the same page, and boxed it up in my kit. Hopefully all goes well when we play it next week.
So, thoughts on this game? Disagree with my assessment? Opinions on my first post? Leave them all below in the comments section!