Jun 12, 2009

How Lost Can Make You A Better Gamemaster

I thought I would hate it, I thought it would suck, but in the end I gave in and started watching Lost. I usually completely disregard the TV advice of my fellow geek friends, especially after they recommended that I watch the new Battlestar Galactica, which I hated every minute of with a smoldering dragonfire like hatred. So when they started recommending Lost I didn't listen. I didn't listen for five years, but three weeks ago everything changed.

My girlfriends brother gave us a copies of all the first four seasons of Lost. She started watching them first, I just sort of let them play in the background while I was doing other stuff. Eventually they became the other stuff, and I'm proud (and somewhat ashamed) to say that I have watched four seasons in three weeks, and I'm hooked on the show like it was heroin.


Because of this recent obsesion I have tried to incorporate some ideas from the show into my current campaign, and I think the show has a lot of valuable ideas for any game master.

If you haven't seen Lost you might not get where my ideas are coming from, but if you haven't seen Lost you shouldn't be reading this you should be watching it.... right now... I mean it... stop reading this and go watch Lost.

Here are what I consider to be the best "Lost" lessons for gamemastering:

1) Keep them Guessing - Never, ever, ever reveal anymore than you absolutely have to in any campaign. You want your players to feel as if there is something bigger going on that they don't quite understand, but they know is really important.

2) You're lost, now survive - Dungeons are strange places, easy to get lost in and hard to get out of. The best adventures are always the ones that are the hardest to survive.

4) Secrets, Secrets everyone has secrets - Players should have secrets from the other players. Maybe these secrets are only revealed as the campaign develops, or maybe they are so important that if someone knew everything would change... and does.

3) The players are incredibly special and crucial to the campaign... or are they - Players like to the center of attention and rightly so. Maybe they are so important to the world that the world itself can't exist without them... or maybe they're just being manipulated into believing that for someone else's gain.

5) I got your antagonist here, and here, and here and possibly here - Wow you just killed the big baddie... oh shit he was just working for the real big bad, and the guy that I though was the big bad might not even be bad, and who the hell is that guy. You get the picture.

6) The big reveal is only there to reveal a bigger reveal - I thought we had it figured out finally, oh that wasn't it. What happens now?

7) Hang the end of every adventure off the edge of the cliff with hungry tigers below and a mouse chewing through the vine the players are holding onto - I think this one is pretty self explanatory.

8) 4 8 15 16 23 42 - Push the button.

Any thoughts?

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May 8, 2009

I've been away but I'm coming back...

I've been away for a while but I am coming back. Even though I've been very busy I have had time to get in some good gaming, here's what I've been up to;

1) I've started a campaign in a world that I've been working on for the better part of two years. More to come on this later.

2) I've worked very hard trying to introduce my new world to the players in a dramatic and fun way, and I've been successful so far. I will be writing a post about this very soon.

3) I've created a stripped down d20 system for use in my new campaign which I call awesome20. Its not quite old school its not quite new school, so it should piss off everyone equally. More on this later.

4) I've signed up for the RPG Bloggers collaborative world setting. Thanks NewbieDM this is an awesome idea and I can't wait to see how things develop.

More to come soon.

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Mar 8, 2009

Out & About

I finally got some time to sit down and catch up on my blog reading. I haven't been out and about the RPG Bloglands for some time, its nice to see that everything is still as good as ever.

There's an Open Game Table Logo contest at The Core Mechanic.

Also at The Core Mechanic, it looks like Open Game Table recently hooked up with Indie Press Revolution.

If your interested in a first impression look at the RPG Blogger Anthology head over to The Fine Art of TPK.

You can always count on James Raggi at Lamentations of the Flame Princess to start a good nerdfrontation. In case you're wondering what a nerdfrontation is you can check out my post.

Role Playing Pro has an excellent post on How Roleplaying Video Games Have Affected Tabletop Roleplaying Games.

At Greywulf's Lair, Greywulf chimes in on the recent WOTC GSL update with his post Dungeons & Dragons not Licenses and Lawyers.

Mega-Dungeons everywhere...

First there is the new Dungeon A Day Monte Cook project. Its a paid subscription website mega-dungeon thingy that's in "the old-school tradition", using 3.5e rules.

ChattyDM is also getting geared up for a mega-dungeon of his own using 4e rules.

James Maliszewski of Grognardia is getting ready to mega-dungeon it up as well.

Blogs like Sham's Grog 'n Blog, and Alex Shroeder are also talking about the subject.

But the mega-dungeon project that I am most anticipating is from Oddysey at How to Start a Revolution in 21 Days or Less. Her mega-dungeon idea is pure freakin' genius, just read the post you'll understand.

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Mar 5, 2009

New Featured Posts

I have several new feature post ideas that I am going to implement here at Rule of the Dice. They are going to cover the a wide variety of homebrew gaming topics and interests. If you have any ideas for posts, would like to write a guest post or would like to have any of your homebrewed gaming products featured send me an email at jack@ruleofthedice.com.

The new feature posts are:

Worlds of Wonder - This feature will deal with all things associated with world building, from the beginning of the process to the end result.

Amazing Adventures - This feature will deal with adventure design and campaign creation.

Awesome Pic of the Week - This feature seems to go over really well already so I am going to keep it up.

Maps, Maps, Maps - Like its says, this feature is all about maps. How to make them, how to use them in a campaign and any resources that I can find and feature for cartography geeks like myself. I will try to feature one map per week, either my own or one that I've found. If you have good map links or want me to feature one of your maps email me at jack@ruleofthedice.com

RPG Top Ten - In the RPG top ten I'll be covering such important topics as; the top ten ways to know if your campaign sucks, or the top ten ways to know if the girl that games with you likes RPG's or is just there with her boyfriend and the always entertaining top ten ways to spot a pretentious RPG theory post.

We don't need your stinkin' rules - This feature will focus on house rules, rules variations and homebrewed game systems.

Homebrew Review - I am going to find the best homebrew worlds, adventures and rules out there to feature and review on the site. If you are interested in having your homebrewed/self-published material reviewed here send me an email at jack@ruleofthedice.com with a link to your product.

I am sure there will be more to come in the future, and as always let me know what you think and any ideas you have. My new posting schedule will start on Monday the 9th of March.

Cheers and good gaming to you all,

Jack

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Mar 4, 2009

The Godfather of Gaming

One year ago today we lost the godfather of gaming, Gary Gygax. On this day lets all pause to remember the impact and incredible inspiration his creation has had on our lives and the lives of millions of others all around the world.



Get out those old school books and game.

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