
Continuing the idea of sucky character classes from C.D.'s last post, I humbly present the Monk.
Monks in D&D suck. They sucked bad in 1st Edition, they sucked bad in 3rd Edition, and even now they suck more than a little. The only edition they didn't suck in was 2nd Edition.
But that's because they weren't there.
I suppose my beef against the Monk class is not so much in its intended function but in the players who choose to try and play it. Never has a class been more rooted in a heightened form of reality than the Monk. Except maybe the Thief/Rogue, but I can't say anything bad about them or they'll steal my coinpurse.
Now see, I've always had this understanding that a monk was a fairly religious fellow who didn't care much for the company of those that didn't share his belief. Or, so I've gleamed from various PBS documentaries. I'm sure things are a little different in real life. But I've yet to encounter a player who understood how to A: Roleplay a monk character, or B: What it is the Monk class actually does.
And I guess can't really blame them. Hell, I just learned that the original Monk class (from the Blackmoor supplement, or so Wikipedia tells me) was based around the protagonist from the men's adventure series The Destroyer. Now, I frigging love those books, but I can't imagine a less monk-ish personality than either Remo or Chuin. In fact a Destroyer RPG would probably kick all kinds of ass, but that's a story for another day.
But those charmingly ultra-violent characters are a good example of how the Monk sucks. The Monk, at its very core, is a martial arts based religious figure who probably doesn't talk much and likely shaves his head and will never have sex, ever. But all anyone hears about that sentence is "martial arts", and immediately this image is conjured in most people's imagination.
The problem, of course, is that the Monk class is not an unstoppable fighter. Oddly enough, that's why there is a Fighter class. The Monk, in 1st Edition, is a unique experience, a decent fighter, and still cooler than the Bard, but flawed. The flaw is that almost everyone assumes the Monk should be a solid solo fighter at level 1. This is true; the Monk kicks ass in solo combat.
When was the last time you had one-on-one battles in D&D anyway?
Almost never is an accurate answer. And in crowded situations, the Monk's abilities do not shine. And then the PCs die. All because someone wanted to play Bruce Lee at level 1.
3rd Edition corrected many of the flaws and made the Monk a much more viable player option. 4th Edition did its best to balance the class, or so I've heard (still don't have the doggone 3rd Player's Manual yet...). But in the end, I still feel the Monk has little place at the gaming table.
I've seen a Monk played well...once. But mostly, I'd rather they were shunted off to the side, or were a prestige class. Something earned, perhaps, instead of allowing a 1st level fool to march into a death squad with reckless abandon. Let the PC go off for a few years (or decades) for study, or not. After all, if you can multiclass to magic-user at the drop of a hat, why not bypass all the years of solitude that reality imposes in favor of something more enjoyable?
Of course, maybe I have this all wrong. Sound off in the comments. Do you think Monks suck? Have you seen similar methods of play at your table? Or have I just been spewing nonsense? And would you be willing to pay 29.95$ for a Destroyer RPG? I know I would...
Traveller campaign update numero dos
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15 comments:
Having a separate class for the monk is dumb. He's a fighter. There's no reason a creative player or DM can't reflavor the existing Fighter fluff to make it a monk and have him actually be functional.
1e monks are OK, I think. They are ok in a fight but you're better off with a fighter if you wanna kick butt in hand to hand. The terrible AC mods for open hand attacks (if you use those) reinforce the idea they should be using weapons, at least against armored foes (they can use polearms and add 1/2 their level to damage! take that!), as my brother pointed out to me recently.
Also, a guy in my current B/X game used to run monk-only games at conventions and they sound like they were a hoot. He says he did it partly to make people see that monks are viable. He made up a party of like 8 monks and all of them were somewhat different, apparently.
4e monks can at the very least pull their own weight, adventure-wise. Which makes them a-okay by me. Our Scales of War party has one, and he's pulled off as many spectacular attacks as any of us have. My only problem with the 4e monk is that unarmored agility is "optional." (Really, it's a no-brainer choice, so just build it right into the class.)
Of course, I don't expect a D&D monk to act like a real monk just like I don't expect a cleric to act like a real priest. Maybe I have low expectations, but c'mon, this is a game about spelunking with a bunch of racial and societal misfits in order to kill horrible monsters and then take their stuff! :)
I can't speak to 1e, but yeah, 3e monks blow chunks. I've seen them in action, and they deserve all the derision they get on 'net forums. It doesn't help that all the random bizarre abilities never appealed to me.
Can't argue there! I've had players use the B/X rules and create all kinds of mish-mash classes and races, all with just a little tweaking. To me therein lies the real beauty of the earlier systems: Infinite modding.
Heck, why not use a cleric as a base and shave his head, give him a little attack bonus or a special maneuver, knock off a few spells, and call it done? It couldn't possibly be as broken as the official Monk class...
Exactly, a Monk can, probably, do better in 1e with a weapon, but it seems I get stuck with players who really, really want to play as Chuck Norris or Steven Seagal with pointy ears. :P
Huh, a party of monks? That actually sounds interesting. I don't know how you'd manage to differentiate in their abilities enough to make the game varied and as compelling as a full mixed party game, but it does sound intriguing. And if they worked perhaps there is hope for this class after all!
I have always thought that monks were horribly misplaced in D&D. A mistake that missed the eye of the editor. I have never used them.
An error that kept slipping through for what, 30 years? Man, editors suck. I think that's a post for next week...
The editor was obsessed with Kung Fu the TV series, and he had seniority so he couldn't get fired, so it just kept happening. Now he works for WotC, and is editing 5e... it's 100% monks and clerics, with scaled card based encounters, and you have to play it on a computer, and you can't use dice, because cards are more lucrative... so as you can see everything wrong with D&D is this guys fault.
Don't scare me like that.
I've never played a monk - but if you read the horribly written but still very entertaining Higwayman series by R.A.Salvatore, you can see the potential for monks.... Picture playing a "Crouching Tiger Hidden Dragon" guy who can step from tree-top to tree-top, slide down the trunk and kick you in the head at the same time. That's pretty cool.
I'll have to get my hands on the 4e Monk to see for myself. I figure, with all the damn balancing they've done they'd better fix one of the most broken classes.
I think my problem with the earlier Monks is that they are based so much in reality and lack unique flavor. It's really a bring your own interpretation of a martial arts-y type. Clerics at least have unique deities to follow. Monks...they're blank. And that leads a lot of people into assuming they must be Bruce Lee without the hair. :P
Hmm...seems a reasonable conclusion to me!
Ah, yes, that may very well be cool, but it seems that (in earlier editions at least) anyone trying that without some heavy house-ruling would find themselves dead very quickly. ;)
Actually, irony of ironies, I just finished the first in Salvatore's Cleric Quintet and it featured a monk. She wasn't exceptionally powerful, though had some bitching martial arts skills. She was probably the single best example of a 1e Monk I could hope for, and it didn't help to change my perspective on the class.
I have had a few monk centric games and a few that mixed various schools disciplines like a mystic/fighter school that competed with a psionic/monk school that went great in AD&D We also almost always run around with a Monk in virtually every campaign without any real issue. Basically, that PC plays to his strengths, stealth, speed, and Role Playing. Personally I love Monks as a concept though I have a hard time sticking wiht the pure monk for along time. In a game they are great to balance out the fighters and casters. Also, my campaigns rarely feature a rogue and the monk usually takes his place. I tell you I have seen some amazingly choreographed fight scenes played out by luck of the die and a set of brass balls, that just made the game. Alternately we have had a Monk played as rash, clumsy, and jump first think never kind of character that was just really fun. Helps you understand why he left the monastery too.
I'm in a campaign based on 3.5 & Oriental Adventures (loosely). We have a ninja, 2 ronin, a wu-jen and a shaman. And my monk. My monk has wound up being the diplomat; the one who tries to talk out situations. I walk up calmly, hoping to kick loose with combat reflexes; but the DM never gives me the chance. Monks aren't fighters, they aren't priests. They're low-powered rogues; a sort of bard without the music but with martial arts to compensate. I play him every other week, and this is his Saturday. Very much looking forward to it.
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