The Most Important Lesson I’ve Ever Learned From D&D
I've learned a lot of things from playing
D&D. Tricks about storytelling, lessons about math, useless information
about medieval weapons and armor. I've learned a shitload of words I never
would have encountered in everyday parlance (like “parlance”). But there is one
lesson that rules above them all:
HAVE FUN
LOOK AT EVERYONE ELSE. IF THEY'RE NOT HAVING FUN THEN
YOU'RE DOING SOMETHING WRONG.
IF IT ROLLS OFF THE TABLE IT DOESN'T COUNT
HAVE FUN
...is, surprisingly, not that lesson. Many
people think “Having fun” is the most important rule of any game. Or life,
really. If you're enjoying yourself, then whatever you're doing must be a
good thing, right? Screw the rules, don't worry about tomorrow, just have fun.
Simple.
On
the other hand, some people think exercising is fun and they’re obviously wrong.
But there's also another, more important
lesson and rule that goes hand in hand with “Have Fun” that I think trumps its
simpler neighbor in every respect:
LOOK AT EVERYONE ELSE. IF THEY'RE NOT HAVING FUN THEN
YOU'RE DOING SOMETHING WRONG.
I originally thought of this as the #1 ruleof game mastering, but it really applies to everyone at the table, and to any
social interaction in general. You may be having a grand old time, but stop for
a minute and see what everyone else is doing. Do they seem uncomfortable?
Bored? Irritated?
If you're the game master, maybe the
players are not digging your adventure or campaign. If you're a player, maybe
you're hogging the spotlight or railroading the rest of the group. Or maybe
you're just being a dick in general. Whatever the reason, whatever you’re doing,
even if you’re having the time of your life you should stop for a moment every
now and then to take stock of the people around you. Are they also having
fun? Can you help them have more fun?
You can totally use this same strategy in
any situation.
Look at the people around you at work, at
school, in a conversation with you. Does
anyone seem off, like they don’t want to be there? Maybe that person is just
having a bad day. They may not want to talk about it, but at least be polite
enough to inquire, and to ask if there's anything you can do.
You should be nice to people. You should take other people’s feelings into
account. That, as incredible as it may seem, is what D&D taught me. Who
would have thought those weird books with dragons on the cover could teach you
social skills?
We all know Chevy Chase is a paragon of good social behaviour.
All that said, the second most important
lesson D&D taught me is as follows:
IF IT ROLLS OFF THE TABLE IT DOESN'T COUNT
Don't argue if that's a 19 or a 2. Just
re-roll the goddamn die. We ain't got time for that bullshit.
(This
post was inspired by the D&D 40th Anniversary Blog Hop
Challenge. In case you didn't notice, I've been out of
the blogging loop for a long time so I’m really late hopping on the bandwagon. However, there were lots of
great, inspiring ideas in that challenge that I plan to borrow for future
posts, so big shout out to d20 Dark Ages for bringing this to fruition.)
Did you know I'm on twitter? Follow me and stuff @CDGallantKing
That's how I get awesome stuff like this from @Museum_Man:
That's how I get awesome stuff like this from @Museum_Man:
@CDGallantKing Just imagine something by Donna Summer playing in the background when you view this. pic.twitter.com/GcZyPBJpOf
— Museum Man (@Museum_Man) February 27, 2014
Thank you, @Museum_Man!
I read the blog title, and thought "I hope it's "everyone has fun"". :)
ReplyDeleteYou, good sir, are a smart man who has been educated well at this fine institution we call the University of Gaming.
ReplyDelete