Pro-Wrestling Tactics Game
I've spoken before about fantasy efed
wrestling - where the players write promos, role-plays and matches
in-character for their wrestlers. In many ways it's a cross between
role-playing games and writing fan fiction - some players can create very
elaborate and indepth character backgrounds and stories for the wrestlers, and
that's pretty cool.
I’ve been thinking lately however, about a
different sort of wrestling game experience that was a bit more, well, gamey.
Instead of writing roleplays and having someone pick winners base on the
subjective "best one," what if you could decide, definitively, who
wins based on their tactics and strategies in the ring? There are simulators
and software out there that use complex algorithms and chance to generate
wrestling matches based on wrestlers’ statistics and attributes, but I wanted
something simpler. I wanted something that anyone could pick up and learn
quickly, and the better players weren’t better because they had farmed or
grinded more points, but were because they were used to the system and better
at playing the strategy.
This is what I came up with:
This is what I came up with:
HOW TO PLAY
Technically this game would work best as a
card game, with printed cards representing the four possible tactics you could
play. We’ve been playing it online at FedWars.net, an e-wrestling community page that
caters specifically to the fantasy wrestling described above, but we’ve managed
to modify the rules slightly to make it work in this context. Basically the players PM the “referee” (me)
their choices by a set deadline before their match, then I reveal the results of
all the matches at once. It’s been
working pretty well so far, and the site’s designer/administrator has been
considering setting up an actual operational online version of the game.
These are good guys. Go check them out.
THE SYSTEM
I wanted something that mimicked the play
of combat in the old
Game of Thrones boardgame. You would
have a variety of cards/tactics to play, as would your opponent. There would be no random die rolls - if you
played X and your opponent played Y, you would win. But if you played X and your opponent played
Z, you would lose. You win or lose based
on what you play and how well you can anticipate what your opponent is going to
play.
There are 4 possible tactics you can choose in the game:
Grappling – You take
your opponent to the mat, try to keep him off his feet and in a position where
he can’t hurt you, and you can hopefully make him tap out.
Speed – You focus on
quickness and trying to land fast, often high-risk moves. This includes dropkicks, dives, jabs so on.
Brawling – You get in
there and fight hard, just trying to bludgeon your opponent into
submission. Punches, stomps, slams,
maybe even dirty moves – whatever it takes to put your opponent down.
Conditioning – You
rely on your stamina to absorb punishment and bide your time until you see an
opening. Roll with the punches and let
your opponent tire himself out; then you’ll make your move.
The "Feline Cuddling" tactic will be added in the next expansion.
CHARACTER CREATION
Your wrestler has only 2 attributes: His Specialty
and his Weakness. Specialty is something that he trains extra
hard in, or has natural talent for.
Maybe he’s naturally quick (Speed), or his cardio is through the roof
(Conditioning). Weakness is just that,
something he’s not good at. Maybe he’s
just not much of a striker (Brawling) or is technically inept (Grappling). This becomes important to break ties when
playing Tactics.
MATCH RESOLUTION
Matches are fought in three rounds. Each round, each player (secretly) chooses a
tactic and they are revealed at the same time.
The winner of the round is determined in a Rock-Scissors-Paper kind of
fashion:
Grappling Beats Speed –
You counter your opponent’s quickness by taking him off his feet and keeping
him on the mat.
Speed Beats Brawling –
You are too fast for your opponent’s methodical, rough and tumble pounding.
Brawling Beats Conditioning – Your opponent can run marathons, but all it takes is one solid
punch or slam to knock him out.
Conditioning Beats Grappling – Your opponent can try to wear you down all he wants but you pace
yourself to conserve your strength.
Pretty straight forward. But what happens if you and your opponent
play the same tactic? Or if you play
tactics that don’t interact, like Speed and Conditioning? While ties are certainly possible, the
Specialty and Weakness you chose during character creation will help to
mitigate that.
In the case of a tie, the wrestler who
played his Specialty always wins (unless his opponent also played his
specialty). The wrestler who played his
Weakness always loses ties.
THE SEASON
Individual matches are pretty short, and
there’s not a lot to them. The main goal
of the game is to win as many matches as possible over time, to rise to the top
of the standings and become the champion.
This leads to competition as guys work their way to the top, and
rivalries against particular opponents you have difficulty beating.
Your goal is to end up like this guy.
STRATEGY
While the game seems somewhat random, there
is strategy involved, much like playing poker or similar card games. You have to minimize your risk, and you have
to know your opponent. If you’re playing
a guy who loves to play his Specialty (Brawling, for instance), then it’s often
a good choice to play the Tactic that trumps it (Speed, in this example). But what if Speed is your wrestler’s
weakness? You’re taking a big risk,
because even though he often plays Brawling, there’s no guarantee. And in this
case if he plays anything BUT Brawling, you will lose. It’s a
game of taking chances and playing the odds.
EXTRA RULES
We’re currently playing around with other
rules to vary the gameplay, including specialty matches that limit which
tactics you can play, as well as rules for Tag Team and Three-Way matches. I want to put in enough variety so you won’t
get bored too quickly playing the same match over and over again.
WANNA TRY IT OUT?
If you’re interesting in giving the
Wrestling Game a try, you can sign-up at FedWars.net
and request to join my league, the COMBAT LEAGUE ASSEMBLY (my
user name on FedWars is MookieBoots).
If you’re interested in Wrestling and/or
creative writing, FedWars is a great place to check out anyway to get your fix.
Drop a comment below and contact me on Twitter about what
you think about the game (or suggest a name for it!). Questions and comments about e-fedding and
fantasy wrestling in general are also welcome.
(Please take a moment to "Share" or "Like" this using those funny little buttons below. We all live and die on our Internet love. You
should also follow me on Twitter @CDGallantKing. It’s what all the cool kids are doing.)
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