Game Mechanics Part 2
@boardgamehour on twitter. It got me thinking about how many co-op games I've played recently and just how much I enjoy them.
First, let's see what can fall in to the co-op category. There are true co-op games where everyone plays together to beat the game, like Castle Panic, Pandemic, and Forbidden Island / Desert. Then there are "traitor" games where everyone works together until someone turns on the others, like Battle Star Galactica and Betrayal at House on the Hill. Finally there are team games like The Resistance, MTG Two-Headed Giant, or 1812: The Invasion of Canada. Today I will focus on the true co-op games, because I think the Traitor mechanic deserves a post of its own.
|We'll talk about this some other time.|
While board games are a social activity already, co-op play tends to emphasise that even more. When the whole group has to make decisions together, there tends to be more discussion and more interaction than when you're all just out to be #1.
This happens a lot in games like Castle Panic where everyone is equal and the cards and options available are visible to everyone. Similarly in Forbidden Desert / Forbidden Island there is a lot of interaction as you have to coordinate each character's special ability to help the team win.
|Don't be this guy.|
There are some games that remove the Alpha problem by assigning different tasks or roles to each player, so that one person can't dictate move to the other. A good example of this is Space Cadets, where everyone has to perform a different task simultaneously, with a real time limit. They then compare their successes and failures to help further the team towards victory (or defeat).
|Losing turned out OK for these guys.|
Favourite co-op game? Some pro's or con's you think I should have mentioned? Let me know in the comments.